Tabletop Gaming is the UK’s only monthly magazine dedicated to all types of gaming on your tabletop. From board games, card games, roleplaying games and miniatures we have you covered every month in 100 pages.
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Tabletop Gaming
Welcome
WHAT’S HOT? • Join us as we take a look at some of the new games that are getting people talking. What’s being viewed and reviewed, and is it right up your street or something you’re crossing the road to avoid?
UNFRINGED AND UNSTOPPABLE • Winging it well: behind the scenes of Unfringed with up and coming designer Chris Priscott
tabletop Glossary • Welcome adventurers, to the tabletop – where deck building has nothing to do with the patio, and worker placement isn’t part of a recruitment agency. If the terminology used to describe the games we know and love can feel like trying to learn a new language, let our glossary demystify, and have you speaking tabletop in no time at all
3 MORE DEXTERITY GAMES
UNBOXED: SKY TEAM • The sky’s the limit for Rob Burman as he interviews Luc Rémond about the award-winning co-operative game
YOUR WORLD YOUR S RULE • Build your own stories with our TTRPG prompts
TINY TITANS • How Warcradle Studio’s Miniatures are building a mighty reputation
BEYOND THE BOX • George Chrysostomou muses on the world of gaming accessories
ON THE CARDS • That’s a Big Market
GOING GLOBAL • But not everyone is happy with Disney Lorcana…
JUST FOR FUN • Rob Burman chats to Joseph McCullough, creator of Hairfoot Jousting, about making a miniatures game that’s family-friendly.
ORANGE IS THE NEW DISTRIBUTION • Zatu launch a new arm and… we had questions
GETTING TO KNOW YOU • Using the tabletop as a tool to bridge the gaps that exist between us
around the world in 80 plays PHILIPPINES
THE FAME GAME • Board gaming in a whole new medium
COME SAIL WITH SAASHI • Ten years of beautiful games
WHAT THE FLIP • Flip 7 is everywhere, so what’s the big deal?
THE INDIE ROUNDUP • RPGs are strange beasts. They transport us to other worlds, allow us to become beings of power, influence, and action. At least some of the time. RPGs can also be grounded in the real, letting us live different versions of ourselves, speaking to our needs, wants, and desires. Some do this literally. I love it when an RPG has a meta-textual aspect to it: it speaks to the reader directly, explores the concept of RPGs while being an RPG, or just tries something so weird I can’t wrap my head around it.
OUCH! • Prepare yourself for a prickly experience
VAMPIRE VILLAGE • Being a total pain in the neck
KAREN • One star. Not a real board game like monopoly
HIGH-RISE PENGUINS • Build the most precarious ice-tower in Antarctica!
LOOOT • An a-fjordable treat
THE ELDER SCROLLS: BETRAYAL OF THE SECOND ERA • The Elder Rolls
QUORUM • Make sure you’re on track to score big
OFRENDA • Día de los Muertos arrives on tabletop
HAPPY HOME • Haphazard House
CONSOLE WARS: THE CARD GAME • All Stick and No Joy
FATE FLIP: WASHED ASHORE • Choose your own mis-adventure
CTHULHU: DEATH MAY DIE - FEAR OF THE UNKNOWN • Death Continues to Die
PUKEAPOCALYPSE • So much fun you might burst
ZOONTALIS: BATTLE ROYALE STARTER SET • Death by a thousand scratches
PURPLE HAZE • Read Words, Fight War
STREET MASTERS: TIDE OF THE DRAGON • A beat ‘em up that’ll leave you feeling bruised
BRING FANTASY AND...